🎲

Dirtside II

👥
2 Ă  4 joueurs

Dirtside II is a comprehensive set of generic rules for simulating science fiction battles in virtually any background or “future history”.

The system covers combined-arms actions from a few platoons up to a full battalion combat group level. Rules are included for infantry, AFV’s of all types, artillery, aerospace support and landings, combat walkers and much more. The game is designed for use with 1:300/1:285 scale miniatures but will function equally well with 1:200 or other scales. The game has a flexible integrated game sequence, chartless combat system, vehicle design and points value system and more.

đź§© Extensions (28)

The Great Unification War Campaign: Operation Redemption – Ghost 263 Ground Action: Eight Ball
Extension
→
The Regiment: Mission Briefs 1
Extension
→
The Regiment: Mission Briefs 2
Extension
→
The Ghost War Campaign: The Siege of Terra – Part 2: Gaining a Foothold Africa
Extension
→
The Ghost War Campaign: The Siege of Terra – Part 3: Risky Manuevers: South America
Extension
→
The Ghost War Campaign: The Siege of Terra – Part 4: Zulu Team – The Search Begins
Extension
→
The Ghost War Campaign: The Siege of Terra – Part 5: Ride of the Valkyries
Extension
→
The Regiment: Hostile Takeover
Extension
→
The Regiment: Local Forces
Extension
→
The Regiment: Rolling Thunder
Extension
→
The Regiment: Roughneck Country
Extension
→
The Alpha Centauri Campaign I
Extension
→
Fighting Vehicles I: Synod Military Forces in the Sol Sector
Extension
→
Fighting Vehicles IV: Ghost Fleet Military Forces in the Sol Sector
Extension
→
Fighting Vehicles Supplamental: Additional Terran Warships
Extension
→
Fighting Vehicles Supplamental: Merchant Vessels
Extension
→
Fighting Vehicles Supplamental: Raiders and Pirates
Extension
→
Fighting Vehicles V: Terran Military Forces in the Sol Sector
Extension
→
Fighting Vehicles VI: Aven Military Forces in the Sol Sector
Extension
→
Fighting Vehicles VII: Synod Fleet Units
Extension
→
The Ghost War Campaign: Part 1 – The Invasion of Trii'Hom
Extension
→
The Ghost War Campaign: Part 2 – Invasion of Sera
Extension
→
The Ghost War Campaign: Part 3 – The Battle for Alpha Centauri
Extension
→
The Ghost War Campaign: Part 5 – The Battle for Botany Bay
Extension
→
Ghost War IV: The Helldivers and Myrmidons of the Terran Joint Special Operations Command
Extension
→
MACE: Massive Armored Combat Elements – Marks I Through X
Extension
→
The Sentai Campaign I
Extension
→
The Sentai Campaign II
Extension
→