Guild Ball

Un jeu édité par Steamforged Games
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2 joueurs

Guild Ball is a tactical miniatures game of skirmish soccer. Two coaches lead six players from their respective guilds in a race to 12 points–gaining 4 points for scoring a goal, 2 points for taking out a regular player, and 1 point for taking out a mascot (yes, one of the six players on each team is a mascot). During each turn, coaches alternate activating one player at a time. With a small number of models per side, Guild Ball delivers great depth of strategy, balancing ball control, attack, and defense.

The strategy in Guild Ball continues with the playbook system. Attacks are resolved by rolling dice against the target’s defenses, but dice alone do not dictate the results of attacks. Coaches choose the results of attacks from their players’ playbooks: the more successful hits an attack roll generates, the more options from the playbook the coach is able to choose from. Possible results include damage, tackles, knock-downs, pushes, dodges, and powerful character plays that can change the course of the game.

Guild Ball is also a game of resource management: coaches must manage influence and momentum. Teams start each turn with a pool of influence. In order for a player to attack, kick the ball, or perform a character play, the player needs influence. Coaches allocate influence to players at the start of the turn, so careful planning is required. Momentum is generated by special playbook results and successful passes. Momentum allows a coach to perform special actions, such as taking shots on goal, healing damage, or making out-of-activation dodges. Momentum remaining at the end of a turn also affects the initiative roll for the next turn.

Featuring 11 unique guilds, each with at least 12 players–and more guilds to be released–Guild Ball allows coaches to choose their own play style.

🧩 Extensions (38)

Guild Ball: The Shepherd's Guild – By Hook or By Crook
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Guild Ball: The Cook's Guild – Hell's Kitchen
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Guild Ball: The Blacksmith's Guild – Master Crafted Arsenal
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Guild Ball: The Faithful – New Beginnings
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Guild Ball: The Falconer's Guild – Daughter of Falcons
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Guild Ball: The Farmer's Guild – Old Father's Harvest
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Guild Ball: The Navigator's Guild – Tales of the New World
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Guild Ball: The Ratcatcher's Guild – Paying The Piper
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Guild Ball: Chaska
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Guild Ball: Season 3 Plot Card Deck
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Guild Ball: Seenah
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Guild Ball: The Alchemist's Guild – The Lure of Gold
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Guild Ball: The Alchemist's Guild – The New Age of Science
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Guild Ball: The Butcher's Guild – The Bloody Master
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Guild Ball: The Butcher's Guild – The Scarlet Circle
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Guild Ball: The Engineer's Guild – The Instruments of War
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Guild Ball: The Farmer's Guild – The Honest Land
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Guild Ball: The Fisherman's Guild – Pirate's Return
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Guild Ball: The Fisherman's Guild – The Changing Tide
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Guild Ball: The Hunter's Guild – Blessed of the Sun Father
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Guild Ball: The Mortician's Guild – Strings of the Spirit Weaver
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Guild Ball: The Mortician's Guild – The Master of Puppets
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Guild Ball: The Union – Shadow of the Tyrant
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Guild Ball: Heralds of the Winter's Moon
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Guild Ball: Hunter Starter Set
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Guild Ball: Alchemists Starter Set
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Guild Ball: Brewer Starter Set
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Guild Ball: Butcher Starter set
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Guild Ball: Engineer Starter Set
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Guild Ball: Fisherman Starter Set
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Guild Ball: Mason Starter Set
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Guild Ball: The Union – Starter Set
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Guild Ball: The Brewer's Guild – Sing When You're Winning
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Guild Ball: The Engineer's Guild – Precision Made
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Guild Ball: The Exiles – New Alliances
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Guild Ball: The Mason's Guild – The Punishing March
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Guild Ball: The Union – Faithful of Solthecius
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Guild Ball: The Union – The Bloody Coin
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